This changes the advantage of up close Lemon +2 > +0, Training Mode: Fixed bug where frame advantage in the top left wouldn't refresh for projectiles, Hall of Fame: Added recent Tough Love Gauntlet results, Fixed Beef: Fixed bug where Lemon could be RAPID cancelled without meeting the LOVE meter requirement, Tutorial: Fixed strategy guide for Feint to match new behavior, Changed Onion: Cackle has been redesigned, Cackle no longer has a follow up attack. What is the mods status ? Grounder still cannot hit airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward. Feel free to increase it if your phone is fast enough, NOTE: RenderFPS can dramatically increase performance on weaker devices by processing the game at 60 FPS, but drawing at a reduced framerate (30/40/45), Fixed Rice: Fixed bug where Swat Slam (the second hit of Swat) would whiff in the corner, Adjusted Noodle/Rice: Whip Splash startup increased 10 > 13 for consistency with new attack "Whip Around". https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharing, https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing. NOTE: Old Lobbies will be phased out once Server Lobbies are stable. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. (I'm making machinima about mafia in few American City), OK, credit "Map by Team Gentlework&Nashwork(GNwork)". This should be less demanding on weaker hardware and allow the actual loading to happen faster, Loading: You will now always see the Loading screen for at least 1 second to make rematching still fast but hopefully less jarring, Server Lobbies: Added simple music player to the top right, to allow players to hear something besides the menu music while waiting for the next match. Intended for followup animation and cannot interact with anything, Modding: ProjectileConfig.onHit added. All trademarks are property of their respective owners in the US and other countries. Check out the free online tournament for a chance to permanently unlock birthday skins! 2 scaling multiplier. Tough Love Gauntlet MODDED Edition 12 Players Double Elimination Tough Love Arena October 12, 2021 at 6:30 PM EDT Check-in:Closed Organized by Tough Love Arena Tournies Follow Facebook Twitter Bracket Standings Announcements ( 0 ) Log (25) Advertisement Challonge Premier Subscribe & Hide Ads Tournament completed! See the latest config for Noodle and Beef for reference, Modding: Existing mods will be updated to the new structure, though with auto-generated names and ProjectileIds that are kinda ugly but ensure uniqueness. IF YOU DONT MAKE CHECK IN, YOU DONT MAKE IT TO TOURNEY!! Windows certification is coming soon! Dash Again is what you get when cancelling Sweep or Dash into Dash, Nerfed Garlic: Removed cancel options off Backflip, How to Play: Updated Tutorials and Combo Trials, Walk speed: Carbs were always meant to be slower than Meats, and this is fixing an oversight. To address (1), we reduced the risk and reward across the board, reducing the time to punish but also reducing the max damage possible. Please report any new loading or rendering bugs! > The goal is to make mobile controls feel more responsive. Armored attacks are back to beating throws during active frames, Modding: Fixed bug introduced in 0.97.0 where Onion and Garlic mods with projectiles wouldn't load, Animation: Onion has been fully animated and polished, Animation: Onion has new options for alternate colors, Modding: Onion mods made before engine 16 will be upgraded to use new sprites, Lobbies: Added support for setting a "Nickname". See the Types doc for which strings to use going forward, Modding: Added CharacterSFX to the bottom of the Types doc, Gameplay: REJECTION no longer gains you or the opponent any meter for making contact, Gameplay: BURST no longer gains you or the opponent any meter for making contact, Modding: Renamed version > engine and modRevision > modVersion, to better match how people discuss their mods, Modding: Added "meterCost" to SequenceConfig. Teleport to the ground to punish their anti-air with a Roundhouse, Garlic: Changed Backflip > Jump cancel from Light to Special, to make mashing Light after Backflip easier, Gameplay: Hurtboxes are slightly wider during landing frames, so whiff punishing a jump attack as they land is now easier, Fixed Beef/Pork: Jump's rising attack now has armor vs air attacks AND projectiles (to handle Air Lemon), Fixed Rice: Swat can no longer trade with projectiles, How to Play: Added a section for special jump attacks to each character's Strategy section, Modding: AttackSequenceConfig.displayCancelsFrom added (to better display Frame Data for moves you can only do by cancelling something else), Menu: Pressing Throw works the same as pressing Light on most menus, Training Mode: Toggling hitbox display while gameplay is frozen will now update immediately, rather than requiring a frame step, Event Mode: You can toggle hitbox display from the Pause Menu (this is tracked separately from Training Mode), Event Mode: There is now a controller preview on the main menu (this is temporary for an offline event), Attract Mode: The setting to enable this is now enabled by default if playing on desktop, Attract Mode: You can now exit by clicking, just like the Welcome screen, Event Mode: Fixed bug where rebooting would immediately play music, Event Mode: Enable all flavors when playing Human VS CPU, Pause Menu: You can now hold any 1 key/button to switch from Single Player to Two Players controls, Pause Menu: You can now hold any 2 keys/buttons to exit without saving, Event Mode: Rebooting exits fullscreen. Lastly, Garlic buff is a correction, partially undoing the 0.41.0 nerf that went too far. For (2), we decided to make the parry timing much stricter and universal (first 5 frames). dmg: 4c, 4c, 4c, 4c, 4c, 4c, etc. -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. This ensures that slower hardware won't start the game a littler late, which can cause early rollbacks, Online: The victory bell sound now plays when you find a match and successfully connect, Online: Added timeout of 10 seconds between when a match is found and the connection is successful, Lobbies: Fixed bug where editing the host message could accidentally trigger keyboard shortcuts, Accounts: Added "Favorite Character". To remove your nickname, simply set it to empty and save, Lobbies: Fixed bug where the Pause Menu would open while updating the Lobby Message, Menu: Moved the game version on the splash screen to the corner for easier reference, Menu: You can now exit the EULA in Advanced Extras by pressing Light Attack, Maintenance: Added tooling and documentation around deploying to mirror/proxy URLs, Beef/Pork: Fixed bug where they counted as airborne during certain landing frames, Rice: Hitstop on Jump Drill increased 10 > 12, Training: Hitbox display now includes text showing if a frame is considered airborne, Modding: Fixed bug where setting FrameConfig.isAirborne to false wouldn't override SequenceConfig.isAirborne, Nerfed Noodle: BuzzSaw meter gain nerfed 600 > 300 on hit, 480 > 240 on block, Replays: Fixed bug introduced in 0.95.10 where you couldn't disable hitbox display, How to Play: Updated phrasing in Slap tutorial for Noodle/Rice, Leaderboard: Fixed issue with displaying long names, Buffed Beef and Onion: Parry duration increased 5 > 8 frames, New Special Jump Attacks: Every character now has a unique new attack that can be performed by jumping forward and then holding back before the descent, Noodle: Added "Buzz Saw". NOTES: We have been unsatisfied with the Parry mechanic thus far because (1) the risk/reward was too high, making matches too random and (2) it overlapped too much in function with Armor moves (Frenzy and Chop). Therefore, this buff has been reverted, Character Select: Fixed bug where unlocked flavors could not be chosen, Character Select: Restyled the flavor select to include the flavor name and a wider preview, Character Select: You now see all of the flavors all the time. Tough Love Arena is an indie fighting game with 6 unique, fun, and interesting characters and silky-smooth rollback netcode. example : DGN | shygybeats (Dank Broccoli #4227) Hello, Guest! Existing mods will be converted with the engine update. Watching match footage, we like that Beef players are using Lemon more, and the feints can be exciting! I followed your installation guide to a T, so i'm unsure what i'm doing wrong. Tutorial: Updated the affected strategy guides and combo trials. To compensate for this slight nerf, Caber Toss's range has been slightly increased (it now matches the animation). By supporting creators you love on Patreon, you're becoming an active participant in their creative process. Fun fact; Los Angeles doesn't look this pretty. Pork currently feels very feast or famine when it comes to matchups, so the Chop changes are intended to make them less polarizing. if you already know the Address Just put the picture please! In exchange, they gained more zoning tools, Rice has also lost the Whip loops, but retained big damage via Swat. Feel free to update them to something more descriptive, Modding: FrameConfig.isProjectileInvuln has been renamed to FrameConfig.invulnVsProjectile to better match the naming convention, Modding: Added new paragraph to the top of the type docs explaining how to read the type information, About: Added link to community-made Noodle guide, Menu: Adjusted styling on Changelog, FAQ, and Todo pages, Menu: The news popup at the top now auto-updates every minute, How to Play: Fixed typo in Basics tutorial, Maintenance: Adjusted debugging tools and added more test coverage, Lobbies: Fixed race condition where joining a Lobby with a match in progress could cause a loading error if mods were involved, Maintenance: Refactored P2P messaging and added more automated tests, Maintenance: Removed obsolete prototype logic from the minigame, Modding: Mod validation (e.g. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Patch Notes. Animation: Pork has been fully animated and polished, Animation: Pork has new options for alternate colors, Modding: Pork mods made before engine 9 will be upgraded to use new sprites, Modding: Fixed bug where leaving attack.damage undefined would result in game breaking behavior when the attack is armored, Mobile: Fixed bug where you could not type in a handful of menus, Mobile: Fixed bug where holding down a button could accidentally highlight the screen, Menu: Overhauled system for preventing / enabling highlighting and selection, Loading: Added placeholder 404 image to handle rare crashes caused by canvas rendering before the image is loaded, Mobile: Fixed bug where the game would freeze the first time it was started, Mobile: Fixed bug where the user could accidentally highlight the hidden crash-screen text while playing, Loading: Fixed error message to be more readable, Welcome: Shortened the wait for the splash screen by prioritizing what to load first, Loading: Added automatic retry mechanism to all image loading. Buffed Noodle/Rice: Whip Splash can now be RAPID cancelled on block. https://docs.google.com/document/d/1cOWc5gsOBfJFom0xcKP51tTLfk50aYI4OCJ6IvaYg0Q/edit?usp=sharing. We will be keeping an eye on whether the damage becomes problematic, Ranked: Reaching "Hot" rank or higher now unlocks the "Plaid" skin for that character, Character Select: Removed version overlay in bottom left to reduce clutter, Online: Slightly shortened calibration time (reduced amount of time spent auditing new method), Maintenance: Added more auditing for new calibration algorithm, Ranked: Added "Max Input Delay" setting within the character select, Ranked: Added preview of what your input delay will be before confirming a match, Ranked: Fixed bug where search range preference wasn't being preserved across sessions, Ranked: Fixed bug where you could fight yourself in another window/browser, Maintenance: Added auditing for new calibration algorithm, Maintenance: Fixed bug in calibration monitoring, Maintenance: Added additional monitoring to calibration, Buffed Garlic: Dash > 4S now cancels into new move "Dash Back" instead of Backflip, Dash Back has all the same cancel options as Dash, except 4S and 6S both cancel into Dash Again, Ranked: MMR boundaries for Spice Levels have been adjusted, Leaderboard: Leaderboard has been been restored, Ranked: Ranked is temporarily disabled as we perform a database migration and reset, Leaderboard: Leaderboard is temporarily disabled as we perform a database migration and reset, Maintenance: Migrated Leaderboard view to a new server with a 1 minute cache, Maintenance: Removed client-side Leaderboard cache management, Buffed Noodle: Fixed bug where the opponent gained much more meter than intended when blocking Grounder and Frenzy, Nerfed Noodle: Grounder hitbox is now shorter, making it less likely to catch opponents jumping, Nerfed Noodle: Frenzy damage reduced 200 > 180, Buffed Beef/Pork: Uppercut travels slightly further, making combos off Heavy more reliable at max range, Status: Updated active player count to update more frequently, Maintenance: Migrated active player count to a new server, Maintenance: Modified UI to better identify footage from a dev build, Animation: Premium colors can be selected in Training Mode without a Premium Account (coming soon), Animation: Noodle has been fully animated and polished, Animation: Noodle has new options for alternate colors, Menu: Character select has been slightly redesigned, Nerfed Noodle: Grounder meter gain reduced (100, 100, 100) > (30, 30, 40), Buffed Garlic: Adjusted distance traveled during Dash and Dash Again to match level before 0.51.0, NOTE: Dash's nerf in 0.51.0 was an accident caused by the Sweep rework. Windows certification is coming soon! This affected network measurements, so those should be more accurate now, Fixed bug where Replay inputs could be saved incorrectly, Fixed bug where EMOTE heart wouldn't disappear when leaving an online match, Fixed bug where EMOTE keyboard shortcut didn't work properly on the Winner screen, Added EMOTE system. Instead, Onion slides back for 10 frames of Recovery, then can act freely, You can cancel the recovery frames of Cackle into another Cackle (to parry multi-hit attacks), Buffed Beef: Lemon can be RAPID canceled for the 10 frames after throwing, Nerfed Onion: Feint whiff recovery increased 30 > 35 to match Beef's Flex, Fixed Noodle: Adjusted Frenzy pushback to work correctly with the changes made in 0.58.7, Gameplay: While your character is in hitstun, blockstun, or being juggled, they cannot be pushed by the opponent's pushbox, NOTE: Translated, fast-moving attacks like Hopkick and Uppercut will no longer push the opponent's body unnaturally quick, Replays: Fixed bug where new internal Replay tracker would accidentally flag new Replays as duplicates. Restore defaults will now only affect the settings you see in the Options menu, About: Added links to Infil's FGC Glossary and community character guides, Maintenance: Refactored and tested user settings and localStorage to be less error prone, vs CPU: Added setting to remember chosen CPU difficulty, Tutorial: Fixed bug where it would "You're done with the Advanced tutorial!" Custom controls now take priority. If you copy & paste the prefix, it will be ignored. Hall of Fame. https://discord.com/invite/9NdK6Wh. Whip Cross was giving Rice a little too much positioning flexibility and caused problems with the new armor change, so it was removed, Whip Back gives Rice more decisions to make (corner or damage?) Please report any bugs. On top of that, a lot of old weapons have been rebalanced too. Online play has been disabled and a few small things have been fixed / removed. i want this map for my school chromebook, amazing! Got a game with friends? Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. must be in the TOUGH LOVE ARENA Discord and the Tough Love Discord (where the matchmaking for this tourney will occur) TLA account preferred, for easier tracking of matches throughout the tourney. example : DGN | shygybeats (Dank Broccoli #4227) Josie Brechner - Tough Love Arena 00:00 / 02:00 Digital Album Streaming + Download Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Noodle's buff isn't large, but is merely meant to give Noodle more interesting options in an existing scenario. They will be left with 1 health, Gameplay: Chip damage has been added to Grounder, Frenzy, Teleport, Palm, BEEFCAKE, Chop, Roundhouse, Hopkick, and Sneak, Gameplay: Walking forward now gains a small amount of meter (based on time walking, not distance), Buffed Garlic: Sneak damage increased 40 > 60, Frame Data: Fixed bug where Grounder info was incomplete, Modding: Fixed bug where FrameConfig.meterGain was not halved during a RAPID combo like other meterGain, Modding: Blue life is still supported in the game engine, but will be removed soon. Downtown Los Angeles is the central business district of Los Angeles, California. It is now +1 as originally intended, Buffed Rice: Swat now places the opponent slightly further away, to better match the art (Spice Sweep still reaches), Nerfed Rice: Removed ability to cancel Whip Pounce into Swipe, Nerfed Rice: Reduced meter gain on Swat 200 > 100, Buffed Onion: Cackle has been redesigned to lead to more combo opportunities, Cackle now attacks 10 frames after the parry freeze with a lightning bolt, dealing 100 damage and leaving Onion +12 on hit to continue a custom combo at close range, Cackle has the same freeze/startup timing as Beef's Flex, making it viable as an anti-air attack (though still difficult to time), Cackle's animation has been adjusted to fit this new timing and make the lightning bolt more visible, Cackle's attack reaches far, has no pushback on hit, deals 100 damage / 50 chip, and is safe (though minus) on block, Cackle's meter gain on activation has been reduced 200 > 100 (though the followup attack now adds 100 meter on hit), Cackle is vulnerable before the lightning bolt, so you still want to parry multiple times against Frenzy and other multi-hit attacks, Cackle's attack hits once, but acts like 5 attacks for scaling (the followup combo will do much lower damage than normal), Modding: Added "addScaling" to AttackConfig, Buffed Onion: When parrying a multi-hit attack (eg Frenzy) by canceling Cackle into another Feint, the followup Feints have a larger parry window (5 > 10 frames), making those followup parries very easy to time, Training: Change default meter setting to "Refill", Welcome: Fixed bug where the controller config button was visible on the Welcome screen, Mobile: If you connect a gamepad, it will automatically open the controller config menu. It's simple, stays in the spirit of throws (they only work on blocking), and fixes the difficult scenario of consistently avoiding Caber Toss (just hold forward), Throw ranges: These been expanded in proportion to walk speed. Gallery. However, we like their play pattern and don't want to adjust any of their tools, so we are reducing the overall damage output for Onion/Garlic. Every game update since the launch of the public beta in January 2021, Noodle: Reduced advantage on block for Buzzsaw +2 > +1, Rice: Reduced damage on Swat 50,100 > 40,80, Beef/Pork: Uppercut now forces knockdown on airborne opponents, Pork: Caber Toss can empty cancel before running forward, Event Mode: Added buttons to custom controls to save and load presets, Steam: Added "Quit Game" button to main menu, Modding: Negative damage now heals the opponent, Modding: Default hitstop and meter gain now scale off the absolute value of damage, Modding: FighterSetupConfig.introSequence added, When you search for a match, your browser will prompt you to allow push notifications, If enabled, you will receive a notification if/when you find a match, Push notifications are currently only available on Desktop Web, Maintenance: Refactored character config files to make future development easier, Beef/Pork: Palm has been moved from Heavy > Special to Heavy > Light, Beef/Pork: You can now cancel both your Light and Heavy attacks into Special for your neutral Special move, Rice: Swat now has airborne invulnerability frames 5-11 instead of a mix of armor and invuln, Rice: Teleport now has armor for the first 10 frames instead of full invulnerability, Rice: Jump Drill is now -1 on both hit and block when connecting on the first frame, Seasonal themes (Birthday, April Fools, Halloween) will now be automatically turned on/off by the calendar rather than requiring manual updates, When a Theme is active, the splash screen is changed and that theme's flavors are unlocked and made the default choice, Additional behavioral changes (e.g. -4c made teleport much stronger. Press Throw to attempt a throw, All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames, Walking forward is no longer throw invulnerable, You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown, This 3 frame window provides extra time to start an attack and beat a meaty throw, Doing anything besides standing or walking will immediately end this window of throw invulnerability, Therefore, doing an armored attack or parry makes you immediately throwable, Throwable hurtboxes are now tracked separately vs strike hurtboxes, Walking backwards slightly increases the width of your throwable hurtbox, RAPID has been moved from Forward Special to Forward Throw, BURST has been moved from Backward Special to Backward Throw, REJECTION has been moved from Back Light to Forward Throw, Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack"), Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject), Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work), Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier, Modding: Hurtboxes can now be customized for strikes vs throws, Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added, Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added, Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added, Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw, Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically, Modding: Places where hurtboxes were set to empty have been preserved, Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively, Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs, Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected), Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected), Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected), Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air), Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected), Performance: Added warning to the menu when using a browser with poor performance (e.g. Feel more responsive and combo trials is merely meant to give noodle more interesting options an! 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