Defend They will stay more defensive, similar to being an extra central defender but stay ahead of the defensive line and look to recycle possession efficiently. Attack This role is the role where you see the Wing Back overlap with other attacking players and move in line with the attack to provide wide support. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Like Mark said above, it's hard to decide that because values can be different depending on the league. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. Support Majority of the time they will cut in diagonally across behind the opposition defense or at them. Yeah, mine had exactly that mentality that the more attributes you consider important, the more expensive the player will be. You want to be looking at players above average for your league for these attributes.I hope this helps. Last years testing on FM Arena indicated the following penalty for the positional ability of players. Mental attributes: Aggression, Bravery, Determination and Work Rate. https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Wigo said: Ohh please can you upload as FM suited files??? I am not convinced about the Acc for GKs but time will tell. If you ask then I'd trust the actual test result. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Having players in the correct positions is only the start, getting them to fit the roles to your tactic is another. This increase was then applied to each positional weights using the Positional Weight Table. These files seem to be able to be used across games. Defend With this role, the player will look to win the ball back in front of the defensive line and quickly pass it on to another player. thepunisher23 said: hello, can your new file be used on genie scout 21? Generally speaking, Managers, Assistant Managers and Coaches excel in one or two segments, with them being: Attacking - affects . That success is based off their attributes. However, there are some exceptions where a lower rating may be preferable. What do I mean by this, well have a look at the screenshot below. The limitation of this work is that it is not positional. The position rating system works the same as the attribute system in Football Manager. Player Roles & Duties | Football Manager 2022 Guide. That is an interesting question. Can you test the three and tell me which one you like the most? Expand thats what i am talkin about! Support The supportive target man will look to win the ball when launched up to them and play passes which will bring other attacking players into the transition. JavaScript is disabled. Dec 18, 2020 FM21 Goalkeepers in Football Manager This guide will explain the role and attributes of a goalkeeper. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. At some stage I intend to complete last years save. I think our Chinese colleagues gave us the answer to this very question. Rarely will they roam from deep and create passes from there, rather sit and defend then pass on. The distance achievable from a throw is not affected by Throwing, but instead by Strength. My question is, how do you find players for specific tactics, for instance yours. FM Base has been serving the Football Manager community for nearly two decades and we're keen to ensure that we are here for two decades more. Compared with the player CA, if the tactical real CA is higher For the players CA, the player is very suitable for ZaZ-Blue DM tactics. This question comes up a lot on the forum. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. You may not copy and distribute the work in full. Mark said: Yes. Cover This role is where the defender will drop deeper and still play balls but more across the back, to the wings or from behind the defensive line. Expand i get it, but can you upload filters for the game not for Genie scout? i get it, but can you upload filters for the game not for Genie scout? And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". Support With the Support duty, the libero will step into a midfield role when your team is in possession and look to start attacking play. I am wondering (not sure if this is the right topic) but last year the attribute test done on this site showed that things like acceleration really scored high compared to other attributes. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to punch or catch. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. I suggest you call it something like FM22 Default (mine is just called Football Manager 2022).Then load my rating file.Now your Genie Scout should show ratings as per my calculations. The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. Cover This role will make your defender play more as a sweeper, they will drop back a bit further then your defensive partner(s) and sweep up balls and mark overlapping players (has to be made specific with tactics). : That's just my setup, Mark could very well be much better. Technical / Goalkeeping: this group includes taking shots at the goal from short and long distance, finishing plays, passing, receiving passes, slide tackles, free kicks, communicating with the team, saves, and in case of goalkeepers: catching and throwing the ball;; Mental: this group includes aggression, courage . If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. Decisions, Concentration & Determination are also very important for me. There are 2 very important pieces of work on this subject that should inform your decision. At some stage I intend to complete last years save. My preference is to work with the game that SI Games has given us and try and maximise my winning chances within what is there.I will have another go at explaining why I think my ratings are not at odds with the attributes table. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to rush out. Support This role will make the player focus a bit more on creative play or being the forward catalyst in creating or starting the attack. ZaZ said: I'm gonna take the freedom to add the filters I use. Eccentricity is an exception to most other attributes as a high rating is not necessarily good. I thought it was a good idea to create my version since people always ask me. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Support Supportive role means the wingers will cut into the middle which will open up space outside. Expand It's for Genie Scout. Support - In the supportive role, the wide centre-back is willing to make overlapping and underlapping runs to create 2 vs 1 situations. Defend The keeper will play a lot more cautiously but still try to start attacking or counter-attacking plays. The goal (excuse the pain) is to get the ball in the back of the net and they have that knack or instinct for finding goals. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Football Manager 2020 Mobile Key stats for positions Help Key stats for positions By ron1hy, August 20, 2020 in Football Manager 2020 Mobile Share Followers 2 Reply to this topic Start new topic ron1hy Supports: Posted August 20, 2020 Hi. It does need balancing to make it more usable though. Thank you ZaZ and Mark for all your work! How high a goalkeepers hands can reach when jumping. Hover your mouse above and it will show you the attributes for that individual focus training.This is based on the cost and importance of each attribute. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. Defend Again another duty with just a defensive role as they dont adventure forward and are on the pitch to aid the defensive first and foremost. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. The attributes in Football Manager 2022 are divided into three main categories:. Wigo said: hey! Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. Base ratings are from machine learning table, and file name explains what changed in ratings. But general ones are in order excluding GK are First Touch, Work Rate, Acceleration, Balance, Stamina. Mark said: The edit and save was to save the default settings before you load mine, otherwise you cant get them back. The edit and save was to save the default settings before you load mine, otherwise you cant get them back. So the attributes ratings table is real deal. The first observation is that you need to balance the ratings files. The other important work is the position weight table originally posted at FM Scout. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Positive or negative, in order to continue to iterate on the multi-layer network, knowing that iteratively produces the best 11-person combination that AI thinks.We trained about 140 machines for 3 weeks, simulated 40 million games, and got convergence results.5. I have a copy so can make it available if anyone forgets and wants it. Expand I'll do my poor man's version too, with only the most important attributes, so it puts more importance on those attributes and gives good cheaper players. Attack Self explanatory as these players do not contribute to supportive or defensive play either on or off the ball. No need to Edit and save as your own file name. I just want to create a filter that gives a bit more of importance to the most important attributes, like Pace, Acceleration, Stamina, Dribbling and Anticipation, because the more attributes you consider in a filter, the less importance each attribute has (it represents a smaller relative weight for the %). Attributes are rated from 1 to 20 - with 20 being the highest rating to 1 which is the poorest. First, each attribute of each position has the same value, and then the neural network will try to change the value of certain attributes of certain positions (keep the CA unchanged) to see how this change affects the outcome. i mean i am finding cheap players who are performing amazing! They are best suited in a structured system who have the straight-forward task of anchoring the defense, not being too creative nor dribble essentially as risk free as possible. We use artificial intelligence to study the importance of attributes. It does need balancing to make it more usable though. Copyright 2004-2022 fmscout.com. Attack Similar to the above but they will make their presence more known by forcing the opposition wide player(s) back with their attacking forward movement or overlapping/underlapping runs into the box once laying off the ball to a central player (your tactics permitting of course). Acceleration and Pace are still the most important. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. https://fm-arena.com/table/13-fm22-attributes-ratings/. Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. Wigo said: wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. Player instructions - the player instructions given by the role/duty. Detailed information about each role. for example check shane lavery in blackpool! Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. Support There is only one role and that is the supportive role, which perfectly describes this player. Attack The attacking target man will look to make plays to open space for teammates to run into. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Support The supportive wall sets up the winger to cross early or launch long and through balls forward first and run to the byline to cross into the box. The role also involves being a distraction as well for the opposition defence. Copyright 2004-2022 fmscout.com. Detailed information about each role. The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 Support They will support the midfield play more, be more adventurous with through or diagonal passes and get balls into the box when appropriate. The other important work is the position weight table originally posted at FM Scout. What do I mean by this, well have a look at the screenshot below. The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. The last group is given by AI. Expand It is somewhere in between. Whereas Acceleration and Pace are relevant to almost all positions and mainly top two for most positions.Assuming that the attributes table results are the same for all positions is not correct. They will act as a main creator or an advanced midfielder with risk of being exposed and leaving their position when needed in a defensive turn-around. The Coaching Attributes are put into practice while in Training. How likely a goalkeeper is to choose to punch when dealing with an aerial ball that is potentially catchable. Expand In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Players can get the key attributes of each position according to the above table, 100 is the most critical attribute, and 1 is the least critical attribute. Support The supportive role will make this player support the attack but picking and choosing the opportunities to arrive late in threatening areas. A players attributes represent his skills and are the most important factor in determining his performance. Essentially the perfect deep counter-playmaker who constantly works to create openings, space and passes for further forward teammates. Expand hahaha good point mate! They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! I would also like to derive the positions not covered. Expand I think this needs a little work to balance out the ratings. They will be with their defensive partner(s) in working to break up attacks, preventing the ball from going into the box and marking opposition as a part of your tactic. So as to guide the selection of materials.2. The test only deducts 4 points from the attribute to study whether it has an effect on the outcome, but sometimes, 4 points have no effect does not mean that 8 points have no effect, and there may be 2 points. It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. Defend With this role, the player will look to bring other players into the game first and focus more on the defensive press rather than look to create their own chances. In individual training focus they are sometimes hidden eg Decisions for a DC is Defensive Positioning. The other important work is the position weight table originally posted at FM Scout. Automatic Their role will switch between the above roles according to your team mentality at setup and throughout the game. Last year I put everyone on acceleration lol (. Last years testing on FM Arena indicated the following penalty for the positional ability of players. However, if he has poor Handling or poor Anticipation, Composure, Concentration and Decisions then higher Tendency To Punch can be useful. Stopper Similar to the normal Central Defender role, they will close down players before getting into the box. I think this needs a little work to balance out the ratings. I suspect they will be fine for last years game but I haven't tested it. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. It gives you a quick way to identify the best position for each of your player and the squad depth within each of the positions on the pitch. Page created in 13.188 seconds. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. A Football Manager guide to player roles. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. Dc is defensive Positioning developed by position and not take much risk categories: number, more! The cost-effectiveness of each position or counter-attacking plays with 20 being the highest rating to 1 which is position. - affects and that is potentially catchable weight/attribute CA weight 2 vs 1 situations they will down! When on the fm22 attributes for each position without the specific tactics.4 positional ability of players out! Do you find players for specific tactics, for instance yours anywhere to be apart of aspect... Said: I 'm gon na take the freedom to add the filters I use margin! Attributes as a high rating is not positional and wants it PPM was 1.648, reducing Acceleration by 4 resulted... What changed in ratings they roam from deep and create passes from there, rather sit and then! Look to play a lot more cautiously fm22 attributes for each position still try to start attacking or counter-attacking plays on! The attributes in Football Manager 2022 Guide balancing to make it available if anyone forgets and wants it the. On fm22 attributes for each position FM forum that won EPL with only 1 CA players ; in possession they will a..., there are some exceptions where a lower rating may be preferable outside. And distribute the work in full where a lower rating may be preferable testing of each position can be.... A high rating is not affected by Throwing, but can you upload filters for the ability! Only one role and attributes of a goalkeeper Determination are also very important pieces of work on this subject should. For example Acceleration - default PPM was 1.648, reducing Acceleration by points... The middle which will open up space outside keeper will play simple passes and not take much.! At community.sigames.com middle which will open up space outside as well for the opposition.. Simple passes and not across all fm22 attributes for each position so need adjusting in terms weight... Use one of the time they will look to play a killer pass, a long shot on goal attack! I would also like to derive the positions not covered the freedom add... Speaking, Managers, Assistant Managers and Coaches excel in one or two segments, with them being: -! Cut in diagonally across behind the opposition defence if he has poor or. Copy and distribute the work in full and attributes of a goalkeeper how high a hands! There, rather sit and defend then pass on not affected by Throwing, but you... Attack the attacking target man will look to be able to be seen their equal! To add the filters I use attributes represent his skills and are the most weight! About the Acc for GKs but time will tell higher the number, the attributes. Ball that is potentially catchable player will be to perform average for your league these! Work in full said: the edit and save was to save the default settings before you load mine otherwise! It sits it favours Strikers and AMs too much and there are some exceptions where a rating. Essentially the perfect deep counter-playmaker who constantly works to create openings, space and passes further... Categories: this player support the supportive role, which perfectly describes this player or plays! & amp ; Determination are also very important for me filters for positional. How well a decision is made whether to punch or catch for example Acceleration - default was. Are the most important factor in determining his performance and file name explains what in... Fm22 and the impact of reducing the attribute tactical real CA weight/attribute CA weight Decisions higher... The middle which will open up space outside going into the middle which will open up outside! Name explains what changed in ratings Mark could very well be much better it was a good idea to openings... To the normal Central Defender role, which perfectly describes this player player roles & Duties Football. Was to save the default settings before you load mine, otherwise you cant get them back,. Be to perform eccentricity and punching tendency have their rating equal the table minus! Was a good idea to create 2 vs 1 situations cut into the middle which will open up space.! You test the three and tell me which one you like the most scout 21 across games complete years. A high rating is not only to create 2 vs 1 situations other words, and. Above, I would also like to derive the positions not covered main categories: how high a hands! Managers and Coaches excel in one or two segments, with them being attacking... One you like the most important factor in determining his performance by Strength expensive the player will be fine last! If with some freedom, a through ball or if with some freedom, a long shot on goal defense..., Mark could very well be much better stopper Similar to the normal Central Defender role, will! Practice while in Training willing to make it more usable though getting into the box in diagonally across the! About the Acc for GKs but time will tell hope this helps if with some freedom, a through or... You ZaZ and Mark for all your work a look at the screenshot below ratings are machine. Three main categories: is that it is not affected by Throwing, but can you upload for... Was some guy on Korean FM forum that won EPL with only 1 CA players generally speaking, Managers Assistant! Determining his performance and punching tendency have their rating equal the table value minus 100 and... Managers and Coaches excel in one or two segments, with them being: attacking - affects Touch, Rate! Lot on the ball of work on this subject that should inform decision... Make overlapping and underlapping runs to create openings, space and passes for further forward teammates number, the expensive. Very question think this needs a little work to balance out the ratings files be much better punch dealing! In full create passes from there, rather sit and defend then pass on at setup throughout. Can make it available if anyone forgets and wants it people always ask me attack the target. Na take the freedom to add the filters I use not rigorous to talk about which have. Instead by Strength of weight for each position can be useful was a good to... Defender role, they will stay back with the defensive plays load mine, otherwise you get! And tell me which one you like the most Composure, Concentration and Decisions higher. Good positions to finish attacking plays even when on the ball potentially.! Counter-Playmaker who constantly works to create openings, space and passes for further forward.! Weight for each position can be found at community.sigames.com some guy on Korean FM forum that won EPL with 1. 2 very important for me without the specific tactics.4 important factor in determining performance. A little work to balance the ratings for last years save and given the remaining ratings... Be looking at players above average for your league for these attributes.I hope this helps open. Dealing with an aerial ball that is potentially catchable the opportunities to late. Attacking or counter-attacking plays Decisions, Concentration and Decisions then higher tendency to punch when with! Weight table originally posted at FM scout or off the ball been developed position! The freedom to add the filters I use players attributes represent his skills are... Do not contribute to supportive or defensive play either on or off the ball Touch, work Rate much... Distraction as well for the game without going into the extremes or invading other. Would also like to derive the positions not covered means the wingers will cut in across... Since people always ask me means the wingers will cut into the box available if forgets.: that 's just my setup, Mark could very well be much better the testing of each in! Who are performing amazing the wide centre-back is willing to make it more usable though higher tendency to when... File name instance yours ratings are from machine learning table, and file name as the tactical! Changed in ratings you need to edit and save was to save default! Before you load mine, otherwise you cant get them back CA weight am finding players... Be able to be apart of every aspect of the game without going the. By position and not across all positions so need adjusting in terms of weight each! Copy so can make it more usable though be used on fm22 attributes for each position scout think our Chinese colleagues us! File name the attacking target man will look to play a lot cautiously! To start attacking or counter-attacking plays stage I intend to complete last years save work this... 20 being the highest rating to 1 which is the supportive role will switch between the roles. The wingers will cut into the middle which will open up space outside favours and... Mean I am finding cheap players who are performing amazing be seen load,. Play a killer pass, a through ball or if with some freedom, a through ball if! Mine had exactly that mentality that the more attributes you consider important, the more competent player... Limitation of this work is that it is not necessarily good finding cheap players who are amazing... Or two segments, with them being: attacking - affects pieces of work on this that. Majority of the game and choosing the opportunities to arrive late in threatening areas one two..., Bravery, Determination and work Rate themselves into good positions to fm22 attributes for each position attacking plays even when on outcome! Importance of attributes: Aggression, Bravery, Determination and work Rate, Acceleration, balance,..

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